Multimedia & Games   3D Graphics   Other Graphics   Misc   Blog   About   CV

Blog

Fully Automated Blending, Revisited

Apr 18, 2009

One of the things that makes the Locomotion System easy to setup and use is the fact that it automatically analyzes the velocities of all the input walk and run cycles and plots them into a velocity map. At runtime the system automatically assign appropriate blending weights to the animations, such that the closest neighboring animations (in terms of their velocities) get the highest blending weights.

While developing the system I tested this blending with as few as 2 sample animations (1 idle and 1 walk cycle) and with a much as 9 (1 idle, walk cycles in 4 directions, and run cycles in 4 directions).

A user in the Unity community, Chris Mansell Aka. Capnbubs, has now posted an early preview demo of a game he is developing, which utilizes the Locomotion System. In it, the avatar walks and runs with easy in a landscape with cliffs and hills.

Chris informs me about the animated character:
I've got walk and a run animations, each in 5 directions, three of them mirrored for moving backwards.
In other words, walk and run cycles in 8 directions, which makes for a total of 17 animations when also including the idle. The image above depicts a visualization of the velocities of the animations plotted into the velocity map.

I only ever tested with half that many animations myself, but the automated analysis and the runtime blending based on scattered data interpolation ensures that it still just works out of the box. Also, the built in ability to make an animation double as its backwards equivalent means that Chris effectively got 17 animations although he only made 11.

Labels: ,

Posted by Rune Skovbo Johansen at 9:48 PM   0 Comments

Locomotion System GDC 2009 Slides

Mar 31, 2009

My lecture at GDC about my Locomotion System went really well I think. I've had some requests for the slides, and they're available here:

Dynamic Walking with Semi-Procedural Animation (PDF, 16 MB)

Note that the presentation included quite a few videos which are not in the above slides, so a few points may not come properly across if you did not see the presentation at GDC.

GDC may at some point make a recording of the slides available, complete with audio. I don't know if that would also include the videos I presented. I'm not so sure of the details. If anybody finds out, please let me know!

Labels: ,

Posted by Rune Skovbo Johansen at 9:56 PM   2 Comments

Locomotion System 0.9.4 out now

Mar 19, 2009

The Locomotion System has been released in a new version. It is available for download at the Unity website:

Go To Locomotion System

The new version has several improvements and bug fixes that prevents some problems that some people were experiencing, and which make the motion smoother in certain cases. It also has a new scene file for improved visualization of the motion curves that are automatically analyzed by the system.
Posted by Rune Skovbo Johansen at 1:03 PM   0 Comments

Locomotion System at GDC 2009 update

The Game Developers Conference 2009 is very close now and I will be doing a 60-minute lecture in the Programming track on the subject of:

Dynamic Walking with Semi-Procedural Animation
(Follow the link to see the session description on the GDC website.)

Time: Friday (March 27, 2009), 4:00pm - 5:00pm
Location: Room 2018, West Hall

Labels: ,

Posted by Rune Skovbo Johansen at 12:53 PM   0 Comments

Unity 2.5 released for Mac and Windows

Version 2.5 of the Unity game engine and authoring tool has finally been released and is now for the first time available on Microsoft Windows too.

Unity is the engine I've used to develop the Locomotion System with. Unity is gaining popularity like mad these days and has been used for so many cool games for Mac, Windows, web browsers, iPhone, and Wii.

Besides Windows authoring support, Unity 2.5 primarily bring improvements to the authoring tool, including a fully customizable tabbed interface and improved support for creating custom editor windows.

I also work for Unity Technologies now, and we'll be proud to show off Unity at GDC 2009. We'll be in booth #5110 in the North Hall.

Labels: ,

Posted by Rune Skovbo Johansen at 12:19 PM   0 Comments

Locomotion System at GDC 2009!

Feb 16, 2009

The Game Developers Conference 2009 is near and I am proud to announce that my session proposal has been approved! I will be doing a 60-minute lecture in the Programming track on the subject of:

Dynamic Walking with Semi-Procedural Animation
(Follow the link to see the session description on the GDC website.)

I am honored to be presenting my work in the company of the great minds of the game industry at such an early point in my career. This is the second time I am going to GDC and I am truly looking forward to it.

Updated Interactive Demo
Now, since I'm updating the blog anyway, I have thrown in the latest version of the uneven terrain demo that I have used as a testing bed for the Locomotion System. New in this version is a coyote, as well as lots of visualization options that you can play around with to get an idea of the inner workings of the system. This is the same version that was used for the Video Demo 2 of the Locomotion System in the previous post.

Instructions for the demo:

CommandKeyboardGamepad
Walking-directionarrow keysanalog stick 1
Walking-speedshift-
Facing-directionW, A, S, Danalog stick 2
Jumpspacebutton A
Time slow down / speed upnumpad - / +-

You can control the characters with either the keyboard or with a game pad. With a game pad, such as an XBox 360 controller, the direction and speed can be controlled precisely with ease, while independently controlling facing direction with the secondary stick.


In this demo the terrain can be dynamically controlled with the sliders at the top. You can create stairs, slopes, and various combinations. The terrain will reflect the changes once the character has walked a little distance to the left or right. Enable manual mode to control the character yourself, as described above. This demo uses four animations for walking (forward, backwards, and sideways) and also four for running.

In other news
Besides having my session at GDC accepted, a few other notable things have happened recently:
  • I have moved from Aarhus to Copenhagen (both are cities in Denmark; Copenhagen is the capital) together with my girlfriend.
  • I have started working at Unity Technologies, a company making an extremely cool game engine and authoring tool called Unity.
  • I am still working on finishing my Master thesis about the locomotion system ... it will hopefully be done soon!
That's it for now. I hope to see you at GDC!

Labels: , , ,

Posted by Rune Skovbo Johansen at 10:06 PM   1 Comments

Video Demo 2 of Locomotion System

Nov 1, 2008

I've made a new video with voice-over demonstrating the capabilities of the now released Locomotion System, including the new features that enables it to be used with 4-legged animals:



In the video I explain the features of the system step by step in a straightforward manner while demonstrating the effects.

Labels: ,

Posted by Rune Skovbo Johansen at 6:22 PM   1 Comments
Blog