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Locomotion System at Unite 2008

Oct 15, 2008

In a few weeks I'll be presenting the Locomotion System in a technical session at the Unite 2008 conference held at the Tycho Brahe Planetarium in Copenhagen, Denmark, October 22-24, 2008. My session will be held 13:30 on Friday, October 24th:
Walking and Running on Uneven Terrain
Speaker: Rune Skovbo Johansen
This session will present the free Locomotion System developed by Rune. The session will discuss how to let the system solve the complex tasks of blending multiple walk and run cycles and perform dynamic foot placement on uneven terrain while keeping animators and game programmers firmly in control of style and behavior.

See the Unite 2008 conference info and agenda.

The Locomotion System that I'm developing is for the Unity game engine, and Unite is the yearly Unity developer conference packed with presentations, technical sessions and special events.

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Posted by Rune Skovbo Johansen at 1:06 PM  
4 Comments:

  At October 19, 2008 8:11 AM , Blogger Victor Agreda, Jr. said...

Oh, how I wish I could go. Will you release the system after your presentation? Truly amazing what you've done!

  At October 26, 2008 8:01 PM , Blogger Efraim said...

Dude, you're ABSOLUTELY the man!
I hope you had a BLAST at the conference, dying to see the vids! Your stuff is incredible!

- Will the final version also include jumping?
- Will you always need the WASD keys in combo with the cursor keys or will the final release merge both into one?

Thx!

Efraim

  At October 27, 2008 10:55 AM , Blogger Rune Skovbo Johansen said...

@Victor: Thanks! The Locomotion System was released this Friday. Have a look at http://unity3d.com/support/resources/example-projects/locomotion-ik

@Efraim: Thanks, I did have a blast at the conference! When using the Locomotion System you can cross-fade into a jumping animation. The feet won't be adjusted to the ground while jumping (naturally) but there is a smooth transition.

  At October 27, 2008 1:39 PM , Blogger Rune Skovbo Johansen said...

@Efraim: You don't need cursor keys or WASD keys; you can use whatever you want: Platform controller in camera space, over-the-shoulder third-person camera, adventure click-to-go-there, or whatever. You implement the movement controls yourself as they are not part of the Locomotion System.

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