Dynamic Walking with Semi-Procedural Animation (PDF, 16 MB)
Note that the presentation included quite a few videos which are not in the above slides, so a few points may not come properly across if you did not see the presentation at GDC.
GDC may at some point make a recording of the slides available, complete with audio. I don't know if that would also include the videos I presented. I'm not so sure of the details. If anybody finds out, please let me know!
Labels: gdc, locomotion
Posted by Rune Skovbo Johansen at 9:56 PM
I was there, great talk!
How did you produce all your videos? Those curves looked cool :-)
Alex
AiGameDev.com
@Alex: Thanks!
The visualizations with curves and stuff were made in Unity, the same engine I implemented the Locomotion System in. The visualizations access the analyzed data from the Locomotion System directly and just draws it in a nice way.
Maybe you can try some video recorders,I think.
hello, i also meet your question, how to deal with now? is there any solution?
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