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3rd Person Shooter Unity Demo

Feb 11, 2010



At work I've been working on a Unity demo to demonstrate various animation techniques, and I ended up making it into an actual game (albeit a small one). You can read more about it - and play it! - here:

New Character Animation / 3rd Person Shooter Demo

It's based on a tech demo that Paulius Liekis and I did for a presentation at Unite '09. You can see a video of the presentation here:

Character Animation Tips & Tricks

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Posted by Rune Skovbo Johansen at 9:47 PM   1 Comments

Video Demo 2 of Locomotion System

Nov 1, 2008

I've made a new video with voice-over demonstrating the capabilities of the now released Locomotion System, including the new features that enables it to be used with 4-legged animals:



In the video I explain the features of the system step by step in a straightforward manner while demonstrating the effects.

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Posted by Rune Skovbo Johansen at 6:22 PM   1 Comments

Video Demo 1 of Locomotion System

Aug 8, 2008

I've made a video with voice-over demonstrating the capabilities of the Locomotion System I'm developing. The video is based on one of the interactive demos in the previous post.

You can look at this high-res Quicktime video (106 MB) or at the lower quality YouTube video embedded below:



In the video I explain the features of the system step by step in a straightforward manner while demonstrating the effects.

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Posted by Rune Skovbo Johansen at 1:13 PM   2 Comments

Flipside Interviews and Articles

Jun 21, 2008

And now for something completely different. Well, slightly different anyway.

FLIPSIDE posterIn May last year I was Lead Game Programmer on the one-month student game production Flipside. The game has just one level, but it has a unique premise accompanied with a fantastic and crazy artistic style. Read more about it on playflipside.com or get my own angle on it on my website.

It ended up winning of the 12 Independent Games Festival 2008 Student Showcase Awards and we went to GDC in San Francisco to show it off at the IGF booths. (Note that we live across the Atlantic Ocean in Denmark.) We didn't win the Best Student Game Award though.

However, we got a lot of attention. Since a video interview with us have just been put online by Noesis Interactive, I'll use this opportunity to just mention some of the places where Flipside has been in the media.

ModDB.com / Noesis ModTV Interview
June 2008

The popular games and modding site ModDB.com features a video interview with Thomas Pilgaard and Rune Skovbo Johansen about the making of FLIPSIDE.

Click the image to view the full video interview

Politiken (DK)
Section 2, May 15 2008

The daily newspaper Politiken has an almost full page article about the essense of nordic games, and Flipside is used as a prime example, with two big screenshots from the game.

Click the image to view the full article

ModCenter.com Interview
February 29, 2007

ModCenter, "your one-stop resource for all your game development needs", features an interview with me about the making of Flipside.

Open ModCenter interview in a new window

Games for Windows (US & CA)
Issue 15, February 2008

US and Canada magazine "Games for Windows - The Official Magazine" has a half page review of FLIPSIDE in their February issue. Sorry for the poor quality scan.

Click the image to view the full article

PC ZONE (UK)
Issue 184, September 2007

UK magazine PC ZONE has a full page review of FLIPSIDE in their september issue. PC ZONE is sold in about 40.000 copies monthly.

"Flipside is such a highly stylized and impressive mod, with such a simple and original premise, that it almost feels wrong to be playing it for free"

Click the image to view the full article

PC ACTION (German)
September 2007

German magazine PC ACTION has a half page review of FLIPSIDE in their september issue. PC ACTION is sold in about 80.000 copies monthly.

"WERTUNG: SEHR GUT"

Click the image to view the full article

PC GAMES (German)
September 2007

The magazine PC GAMES has a half page review of FLIPSIDE in their september issue and they have FLIPSIDE included on their cover DVD. PC GAMES is sold in about 175.000 copies monthly.

Click the image to view the full article

ModDB.com
June 2007

The popular games and modding site ModDB.com features an article on FLIPSIDE in their REVIEWS section.

"The game, quite simply, looks amazing. Everything about it, from the textures that look pasted onto cardboard cut-outs to the manic, false grin on the main character's face, makes FLIPSIDE infinitely more interesting to look at than the standard mods we see these days. When I first flipped the world over to see the darker perception of reality, I literally gasped out loud. It's a magic moment and one that everyone should experience."

Click to view the full article:
Open ModDB.com review in a new window

Ok, nuff' ego-tripping for now...

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Posted by Rune Skovbo Johansen at 11:13 PM   0 Comments

My Old Walking System

Mar 19, 2008

Creating a system for adaptive animation for character locomotion in computer games is not only a very exciting master thesis project, it is also my opportunity to work with an idea I have had for a long time.

Back in 2001, when I was 18, I made rendered 3D animations in my spare time with the freeware raytracer POV-Ray. POV-Ray doesn't have a graphical front-end like 3Ds Max etc; instead you make your images and animations with a scripting language.

Among many other things, I made a walking system for POV-Ray. Here are some of the things it could do:


Making the system was a rather big challenge. POV-Ray has no support for keyframe animation so I had to make all animation 100% procedural and animate it by scripting! This was a very slow process and I never got as far with the system as I had in mind.

Now, using the Unity game engine, I am creating a walking system again. This one is different. In the system for POV-Ray (that was made for offline rendering) every step was calculated in advance. With the new system, characters need to respond dynamically from input from the player or from AI. Also, this time I have keyframe animation, skeletal animation, animation blending, and many other features at my disposal, which makes it easier to do more advanced things, but which also bring new challenges.

Although the new walking system for Unity will be very different from the old walking system for POV-Ray, I still think the video here will help make it easier to grasp what the system will be all about.

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Posted by Rune Skovbo Johansen at 7:08 PM   1 Comments
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