Submitted Logos

Here are the logos that were submitted for the POV-Ray Logo Contest. They are shown the way that the voters saw them. The voters were also given the guidelines below:

The black and white versions are the more important, because a good logo works in the simplest form. It's common to see logos which contain gradients, 3D effects, and other visual effects. But a good logo is not dependent on such effects. If a logo doesn't look great, original and catching in just black and white, it isn't worth much. A logo should also look nice at small sizes, and therefore small 32x32 versions of all the logos have been made so you can see how they look.

The custom versions are meant to show if a logo has the potential of being made interesting. A good logo is flexible, and can be presented in many different ways. You shouldn't vote for a logo just because there's one specific custom version you like very much. Instead you should look at all the versions and use them to see how flexible the logo is, and how much potential it has.

Logo nr. 1

Logo idea by:     Anthony Bennett
Presentations by: Anthony Bennett (presentation 1 and 2)
                  Rune S. Johansen (presentation 3)
The logo is very simple: we have a circle in the center, and a curvy thing going around it, making the whole thing look more-or-less like an eye. It represents the "Vision" part of POV-Ray. Due to its simplicity, I believe it can be applied very subtly into many tracings, without distracting from the image. It could be put among the heiroglyphs on a wall, or be hung like a decoration from a roof, or openly shown as a brand logo for a POV-product. The possibilities are endless.

Black and white version of logo nr. 01 in two sizes:
Custom versions of logo nr. 01:

Logo nr. 2

Logo idea by:     Chris Colefax
Presentations by: Chris Colefax
This logo (or symbol, rather) attempts to encapsulate a number of ideas. Firstly, the symbol represents an eye with a ray being traced from it, capturing the fundamentally visual nature of POV-Ray and the rendering process POV-Ray uses. More obviously, it's a P, and both an O and a V can be seen in it as well, making the symbol specific to (and immediately identifiable with) POV-Ray, rather than raytracing in general. The basic symbol itself is a simple CSG construction composed of five POV-Ray primitives. The simplicity of the symbol means that it can be presented recognisably in a range of ways, from a graphical 2D logo (the first custom version) to a full blown rendering (the third custom version), or incorporated discreetly into other designs and images.

Black and white version of logo nr. 02 in two sizes:
Custom versions of logo nr. 02:

Logo nr. 3

Logo idea by:     Anthony Bennett
Presentations by: Anthony Bennett (presentation 1)
                  Rune S. Johansen (presentation 2 and 3)
The logo shows the three letters which make up Persistence of Vision in a nice, compact manner. The P is one with the V. The logo has many possibilities, but they have not yet been explored. If this becomes the official logo, we will have ample opportunities to do so :)

Black and white version of logo nr. 03 in two sizes:
Custom versions of logo nr. 03:

Logo nr. 4

Logo idea by:     Rune S. Johansen
Presentations by: Rune S. Johansen
The cube is a shape that is easily recogniceable as being 3-dimensional. That way, even though the logo is a flat 2D logo, it can still make people think "3D".

The 3 sides of the cube represents:
Top: The program POV-Ray
Left: The input for POV-Ray (text)
Right: The output of POV-Ray (3D images)

The cube logo is made in POV-Ray and can therefore be rendered from within POV-Ray at anytime. The logo can easily be modified to have many different looks.

Black and white version of logo nr. 04 in two sizes:
Custom versions of logo nr. 04:

Logo nr. 5

Logo idea by:     Peter Capasso
Presentations by: [no presentations]
[no comments]

Black and white version of logo nr. 05 in two sizes:

Logo nr. 6

Logo idea by:     Peter Capasso
Presentations by: Rune S. Johansen
This logo attempts to capture the motif of the sphere over a checkered-floor (This is a render that everyone seems to have done at one time or another with POV-Ray). This has become a recurring theme throughout POV-Ray and I have attempted here to continue it whilst maintaining a conceptual freshness.

The dash usually included in "POV-Ray" Has been replaced with a circle, which actually echos the form of the reflecting/refracting sphere featured in many renders. The "POV" and the "Ray" have inverted positive and negative space roles, representing the two colors used in a checkered floor.

When rendering a 3-d custom version of the logo, the circle could actually be rendered as a sphere, thus enhancing the logo into the third dimension.

In this way, the logo looks equally good printed on a CD-rom label in monochrome, or rendered at 600 dpi on a Match Print printer for magazine-quality artwork.

Black and white version of logo nr. 06 in two sizes:
Custom versions of logo nr. 06: