I sometimes develop tools or tech that might be of use to others too. Here's some tools and tech I've worked on for Unity, POV-Ray and for general game design and development.

LayerProcGen
A framework for layer-based procedural generation that's infinite, deterministic, and contextual.
Surface-Stable Fractal Dithering
A dithering technique where dots stick to surfaces and yet have constant spacing on the screen.
PuzzleGraph
A tool for analyzing and visualizing the state space of puzzles.
My Work at Unity
The many projects I worked on at Unity Technologies 2009-2020.
Locomotion System
Semi-procedural animation tech to make characters walk and run on any uneven terrain.